![]() Normally some of the issues detected during development can be deferred (i.e. During a project we test work continuously, typically performing testing of each new feature or chunk of writing, along with periodic regression testing (playing through the game to check if anything has broken). ![]() ![]() However, a large (perhaps larger, by time spent) aspect of quality is less subjective bugs! QA is particularly important when it comes to getting to grips with this latter category. On the writing side, we might make changes such as altering the pacing of the game in response to a playtest. Some of that takes the form of subjective polish for example, tweaking a character’s art a little to make them more expressive (or dreamy □). As we get closer to the end of a project like Mask of the Rose, we shift our focus from making new things to improving the quality of what’s already present.
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